Name: Sun (Trades) Protagoniste
Age: 20
Bloodline:
Seraphim 12.5%
Tyro 12.5%
Lassa 12.5%
Oro 12.5%
Sol 12.5%
Nayu 12.5%
Dragonkin 12.5%
Beastkin(Ape) 12.5%
Appearance:
Has a good chin, spiky dark brown hair and a beige yet slightly tanned skin tone. With one blue eye and one green eye. Wearing simple clothes; a worn jerkin and loose fitting pants with well used leather boots.
Physique:
Average human build, if a little bit stronger looking.
Abilities: None
Spells: None
Pet: None
Faction: None
Job: Adventurer
Experience:
Grew up poor with a family of cyclical farmers, meaning farmers that plant a variety of crops throughout the year rather than specializing on a single crop.
When his family was killed by monsters, he was a street kid for a while before he joined a nearby mercenary company so he could be strong and never worry about being on his own again. Learning the basics of close-quarters combat.
Due to financial mismanagement, the company eventually fell apart, leaving him to figure out what else to make of his years. He started taking up different jobs. He worked on a food stall for a few months, as well as cleaning evenings at a pub. His newest job has got to be the one that sets, where nothing will go wrong.
A theatre production of an apparently haunted play found hidden in the office of a playwright who died under mysterious circumstances.
Motivation:
Becoming the very best at… something. Not exactly sure what yet.
Birthplace: South of Sunfire at a farm
Eternal Blessing: The adventurer receives an ethereal blessing, providing them with an advantage in resisting curses, enchantments, or mind-affecting spells.
(+3/10 resist)
Extra Info:
Very plain looking by human standards but very unusual looking by this world’s standards. As he kinda looks like a human does.
Items: 20 Copper Pieces
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100% Average
Element: None
Schools: Abjuration 4, Divination 2, Evocation 6, Enchantment 5, Conjuration 4, Necromancy 2, Illusion 4, Transmutation 3
Weakness- Chaos 3/ Soul Damage, Dark 1/ Silence, Striking 2/ Bone Break, Steel 2/ Piercing
Resistance- Wind 3, Light 1, Electric 3, Water 3, Ice 2, Earth 1 Type
Earth: 12
Water: 15
Plant: 23
Striking: 26
Blunt: 22
Steel: 33
Soul: 22
Stamina: 34
Max Wounds: 4
Golden Pumpkin of Spectral Conjuring: The Golden Pumpkin is a rare and enigmatic artifact, fashioned from solid gold and intricately carved with ghostly motifs. Its exterior shimmers with an eerie, ethereal glow, and it is just the size of a real pumpkin. This mystic pumpkin is said to have been created by a powerful spirit binder from a bygone era. When activated, it conjures ghosts from the spirit realm to serve its possessor.
+1 NPC Follower (Hauntenburgh Reward)
Name: Lady Seraphina Nightshade
Description: Lady Seraphina Nightshade is a vampiric noble with an air of elegance that belies her predatory nature. Standing at 5'9" with raven-black hair that cascades down her back, she has piercing crimson eyes that glow when she is excited or agitated. Seraphina possesses an ethereal beauty that captures the attention of those around her, though her allure hides the danger that lies within.
Background: Once a noblewoman in life, Lady Seraphina was turned into a vampire centuries ago. Her transition into undeath has granted her immortality, heightened senses, and supernatural strength. However, it also severed her ties to the mortal world, leaving her in search of new purpose and connections.
Personality: Seraphina is refined and well-spoken, maintaining the manners and grace of her aristocratic past. Despite her predatory instincts, she has cultivated a taste for the finer things in both mortal and immortal realms. She is intelligent, often using her centuries of experience to offer valuable insights and strategic advice. However, she is not without a sense of humor, finding amusement in the quirks of mortals and the chaos of the world around her.
Abilities:
Vampiric Strength and Speed: Seraphina possesses strength and agility beyond that of mortals, making her a formidable ally in combat.
Charm and Mesmerize: Her hypnotic gaze and enchanting voice allow her to charm and mesmerize those who cross her path, manipulating situations to her advantage.
Regeneration: Seraphina can heal rapidly from most wounds, provided they are not inflicted by traditional vampire weaknesses.
Weaknesses:
Sunlight Vulnerability: Like all vampires, Seraphina is vulnerable to direct sunlight. Prolonged exposure weakens her and can be fatal.
Blood Dependency: While she doesn't need to feed daily, Seraphina must consume blood periodically to maintain her strength and vitality.
Stake through the Heart: A wooden stake through the heart can incapacitate or kill her, depending on the severity of the injury.
Role in the Party: As a follower, Lady Seraphina can serve as a skilled infiltrator, providing the party with information, access to restricted areas, and assistance in diplomacy. Her combat prowess makes her a valuable asset in physical confrontations. Additionally, her knowledge of the supernatural can aid the party in dealing with occult mysteries and undead adversaries.
Backstory Hook: Lady Seraphina seeks redemption or a way to break free from the vampiric curse that binds her. This quest could lead the party on a journey to uncover ancient artifacts, confront dark forces, or navigate the complex web of vampire politics. The resolution of her story may involve moral dilemmas and challenges related to the nature of immortality.
Max Wounds: 3
Soul: 30 Stamina: 30
Dark: 35
Spirit: 28
Poison: 25
+1 Spell for Sun
Arctic Touch - (Spirit/Ice)* Turns ones hand into a spectral claw able to deal cold and spiritual damage to the living and the dead alike.* (-10 Soul per activation. Lasts for 30 seconds.)
2nd Place Award!
Name: Elysia, the Haunting Melody
Appearance: Elysia is an ethereal and haunting figure, appearing as a beautiful, spectral woman with long, flowing, raven-black hair that seems to move as if underwater. Her eyes are a deep, piercing shade of blue, and her skin has a translucent, ghostly quality. She wears a flowing, tattered gown that resembles moonlit mist. In her hand, she carries an ornate, silver lyre that seems to emit a soft, otherworldly glow.
Personality: Elysia is both melancholic and serene. She is deeply attuned to the emotions of those around her and often lingers in a state of quiet contemplation. Her voice, when she speaks, is melodic and soft, like a gentle whisper of wind through the trees. Elysia carries an air of wisdom about her, having witnessed many events and souls passing into the afterlife.
Background: Elysia was once a gifted bard in a time long past. However, a tragic event in her mortal life bound her spirit to the realm of the departed, turning her into a banshee. Instead of unleashing terrifying wails, her voice now carries hauntingly beautiful melodies that can soothe or unsettle those who hear it. She lingers on the border between the material and spirit realms, eternally searching for closure.
Abilities:
Melodic Lullaby: Elysia can use her spectral voice and lyre to perform a hauntingly beautiful melody that can soothe or calm those who hear it, granting temporary respite from fear and anxiety.
Ethereal Guide: Elysia's connection to the spirit world grants her the ability to see and communicate with spirits, and she can offer guidance or negotiate with these entities.
Death's Whisper: Elysia has limited precognition, allowing her to sense when death or danger is imminent. Her whispers can provide cryptic warnings or insights to her companions.
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Item Name: Golden Pumpkin of Spectral Conjuring
Description: The Golden Pumpkin is a rare and enigmatic artifact, fashioned from solid gold and intricately carved with ghostly motifs. Its exterior shimmers with an eerie, ethereal glow, and it is just the size of a real pumpkin. This mystic pumpkin is said to have been created by a powerful spirit binder from a bygone era. When activated, it conjures ghosts from the spirit realm to serve its possessor.