Name: Liana (Queenie)
Age: unknown(not even she knows)
Bloodline: 30% tyro 30% lassa 40% dragonkin
Appearance: (at bottom)
Physique: slim/feminine, 7'6
Abilities:
Fey Speak: Can communicate with Fae creatures.
Fire manipulation - Can control fire within sight up to 15 feet away. (-5 Stamina)
Water manipulation - Can control water within sight up to 15 feet away. (-5 Stamina)
Ice manipulation - Can form ice from medium warm to cold water from up to 15 feet away within a period of up to 3 minutes. (-5 Stamina per activation.)
Paint Dimension - Can turn a painting she created into the entrance of a mysterious alternate realm. (Can only be used once per 3 days.)
Spells:
Fireball (Evocation/Fire) - Releases a fireball as a projectile from the hands. (Costs 5 Soul to cast.)
Pet: A swarm of maddeningly colorful and vibrant magical butterflies.
Faction: neutral(for now)
Job: traveling adventurer/wanderer
**History: a woman that just kind of woke up one day having forgotten where she came from or who she was she took on the alias Queenie(despite the nametag on her clothes saying her name was Liana) now she travels causing either chaos or helping travelers depending on her mood.
Soul - 26 Stamina - 16 Max Wounds - 3
Fire: 28
Water: 29
Ice: 25
Schools: Evocation 7, Transmutation 5
Weakness - Divine 3/Soul Damage, Spirit 3/ Possession
Resistance - Fire 3, Ice 3, Water 3, Insect 2, Electricity 3,
Paint Manipulation (Water/Earth) - Can manipulate the paint conjured from her spells into any shape or form their mind can imagine up to 15 feet in radius. (-3 Stamina per activation. -1 Stamina per turn of continual use.)
Paint Conjure (Evocation/Water/Earth) - Can summon paint in various forms up to 15 feet in radius. (-3 Soul per activation. -1 Soul per turn of continual use.)
Pet Update
School of Fae - A swarm of maddeningly colorful and vibrant magical butterflies.
Type: Insect
Weakness- Fire 7/10, Chaos 6/10, Poison 5/10, Ice 3/10
Resistance- Wind 7/10, Divine 6/10, Insect 5/10
Ability - Slow Regen: Increases Soul +5 every turn for every ally within 15 feet of this creature.
Max Wounds: 3
Soul: 35 Stamina: 20
Divine: 30
Wind: 35
Insect: 38
+1 Spell
Arctic Touch - (Spirit/Ice)* Turns ones hand into a spectral claw able to deal cold and spiritual damage to the living and the dead alike.* (-10 Soul per activation. Lasts for 30 seconds.)
Physical Arcane Bracer: (Steel/Divine) A wrist bracelet that has an enchanting glow of runes encircling it when activated. Fires a projectile that is equal to the user's Striking & Blunt ER combined. x10 Uses per day. (Increases Striking and Blunt ER +15.)
(24) Dark Vampire Music - The Vampire Masquerade | Waltz Music - YouTube
Welcome to the grand victor's estate of Hauntenburgh, a unique and enchanting home that has been bestowed upon the intrepid adventurers who emerged victorious in the annual Halloween competition. This exquisite residence stands as a testament to your bravery and cunning. As you enter, you are greeted by a magnificent sight:
Exterior: The home is a stately manor, perched atop a small hill overlooking the charming town of Hauntenburgh. It is constructed from dark, weathered stone that seems to absorb the moonlight, giving the home an eerie yet alluring appearance. The wrought-iron gates at the entrance are adorned with twisted vines and ghostly lanterns that emit a soft, ghostly glow. The manor is enveloped by a lush, enchanted garden filled with peculiar, otherworldly flora. A crooked path leads to the front door, while a cobblestone driveway offers ample space for carriages.
Foyer: Upon entering, you find yourself in an opulent foyer. The walls are adorned with dark, brooding portraits of bygone residents, their eyes seeming to follow your every move. A grand crystal chandelier hangs from the ceiling, casting a soft, ethereal light. A marble staircase leads to the upper floors, and an ornate, full-length mirror reflects an image of your transformed selves in fantastical Halloween costumes.
Living Room: The living room is a comfortable and eerie space. Plush, velvet sofas are the color of midnight, accented with silver spiderweb patterns. A roaring fireplace stands against one wall, its flames never-ending and its mantle adorned with ghostly figurines. A bookshelf in the corner is filled with tomes of both the mundane and the arcane.
Kitchen: The kitchen is a place of both culinary wonder and whimsy. The black and purple checkerboard floor contrasts with the deep crimson walls. Cobweb-embroidered curtains frame the windows. Here, you will find cauldron-like cookware, magical ingredients, and an ever-replenishing pantry of Halloween-themed delicacies.
Bedrooms: The bedrooms are decorated with each victor's unique style. One might choose a room adorned with rich, deep purples and gold accents, while another may prefer a room draped in emerald and silver with a starry, celestial theme. Each room features a comfortable bed and a wardrobe filled with Halloween costumes and attire for any occasion.
Library: An expansive library is a treasure trove of knowledge, containing books on all matters magical and mundane. A spectral librarian, long departed from the realm of the living, assists with research, and you will find unique tomes filled with spells, mysteries, and forgotten lore.
Treasure Vault: The home contains an underground treasure vault, accessible through a hidden door in the basement. Here, you can store your most valuable and cherished items. The vault is enchanted to keep your treasures safe and protected.
Courtyard: The manor boasts a stunning courtyard, complete with a mystical garden. Exotic, phosphorescent flowers bloom under the moonlight, and unique, sentient NPCs tend to the flora. A small, tranquil pond is inhabited by friendly, enchanted koi fish.
Haunted Denizens: Within your new home dwell a collection of unique NPCs, such as mischievous poltergeists who enjoy playing pranks, and a benevolent banshee who occasionally sings hauntingly beautiful melodies that soothe the soul. (You may control these NPCs as they obey you the owner. But they cannot deal with matters outside the estate)
Endless Halloween Decor: As the winners of the Halloween competition, your manor is imbued with a magical, ever-changing Halloween theme. Whether it's an elaborate haunted house for the spooky season, a whimsical pumpkin patch for the harvest, or a winter wonderland of haunted ice sculptures during the holidays, your home constantly reflects the spirit of the season.
This grand manor in Hauntenburgh is your well-deserved prize, a place where the magic of Halloween never ends, and the adventures you undertake within its walls are endless.
This Home Resides in unknown land between Nero and Vrondi, near but hidden from Twilight Town.
Blood Magic: The vampire lord could teaches them the basics of blood magic spells and rituals, granting them the power to control and manipulate blood, both their own and others'. (Must be touching the blood to manipulate its shape and hardness. -8 Stamina -8 Soul per activation. Lasts for 60 seconds.)
Immortality Insights: The secrets of vampiric immortality, including methods for extending one's lifespan, resisting diseases, and slowing the aging process.
Vampiric Clans: Information about the various vampire clans, their history, strengths, and weaknesses, which could be useful in interactions with or combat against other vampires.
Hypnotic Charm: Techniques to enhance the adventurer's charm and persuasion abilities, allowing them to enchant others with their words and gaze.
Shapeshifting Skills: Knowledge of how to transform into a bat, wolf, or mist, similar to the vampire lord's own shapeshifting abilities.
Darkvision and Senses: Techniques for improving night vision, heightened senses, and the ability to see in total darkness.
Regeneration Methods: Information on speeding up the healing process. (+1 Wound per healing spell/item/ability used on themselves.)