Intangible form & form manipulation. (Black Decay)
Soul manipulation & absorption.
Soul armor & weapon conjuring.
Portal jumping. Portal sensing. Portal conjuring.
Ghost vision.
Angelic wings.
Air walking.
Halo light.
Soul detection.
Necrotic Body (Necromancy/Dark/Spirit) Immune to Necromancy damage and effects.
Reaper's Embodiment (Necromancy/Dark/Divine)
Taking on the role of the soul reaper is not without its side effects. Erases all Seraphim blood traits and appearances (weaknesses, resistances, abilities) and replaces it with 10/10 Divine weakness, 10/10 Resistance to all other types, and a skeletal form. Reduces the Soul, Stamina by 10 and increases the wounds of enemies within 5 meters by 2 every one of your turns. (-50 Soul/Stamina to activate. Lasts for 3 turns. 2 turn cooldown.)
Resist the Harvest (Necromancy/Spirit) Immune to Death. Only being immobilized when reaching max wounds.
Spells:
Grim Feast (Necromancy/Dark/Spirit)
Death comes to all, inevitably, no creature is truly immune to death. Starting from 1st level, you can consume souls of the recently departed for your benefit. Types of creatures that can be eaten are as per DM's discretion. The only beings that cannot be devoured under any circumstances are undead beings of any kind, and constructs; they are filled with an essence that mocks life and are not "truly alive." Replenishes wounds from the devoured souls of the fallen and recovers wounds, stamina, and soul, equal to 1/3 of their max soul. (Rounding up/Down.)
3 Bells of Demise (Necromancy/Dark/Divine)
A bell appears over the head of the chosen targets. The bell begins to ring for every turn the player character has. After three of the targets turn their soul amount becomes 0 and their max wounds become 0. Automatically killing them. (-100 Soul, up to 5 targets per activation.)
Items (Held):
Corrupted Vrondi's Guardian Armor (Dark/Earth/Steel/Divine) Once the impenetrable armor of the king of Vrondi it has been taken over by Nuxta, Lord of Death. Making it more sleek and divine in its ebony form. It grants immunity to all physically damaging effects. (-50 Stamina per turn.)
Name: Nuxta, Lord of Death
Age: ???
Bloodline: 100% Seraph
Divine: 200
Dark: 150
Light: 150
Spirit: 150
Steel: 100
Striking: 100
Blunt: 100
Fire: 99
Water: 99
Wind: 99
Earth: 99
Ice: 99
Poison: 99
Plant: 99
Insect: 99
Soul: 999 Stamina: 999
Max Wounds: 99
Weakness - Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned
Resistance - Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4
Abilities:
Intangible form & form manipulation. (Black Decay)
Soul manipulation & absorption.
Soul armor & weapon conjuring.
Portal jumping. Portal sensing. Portal conjuring.
Ghost vision.
Angelic wings.
Air walking.
Halo light.
Soul detection.
Necrotic Body (Necromancy/Dark/Spirit) Immune to Necromancy damage and effects.
Reaper's Embodiment (Necromancy/Dark/Divine)
Taking on the role of the soul reaper is not without its side effects. Erases all Seraphim blood traits and appearances (weaknesses, resistances, abilities) and replaces it with 10/10 Divine weakness, 10/10 Resistance to all other types, and a skeletal form. Reduces the Soul, Stamina by 10 and increases the wounds of enemies within 5 meters by 2 every one of your turns. (-50 Soul/Stamina to activate. Lasts for 3 turns. 2 turn cooldown.)
Resist the Harvest (Necromancy/Spirit) Immune to Death. Only being immobilized when reaching max wounds.
Spells:
Grim Feast (Necromancy/Dark/Spirit)
Death comes to all, inevitably, no creature is truly immune to death. Starting from 1st level, you can consume souls of the recently departed for your benefit. Types of creatures that can be eaten are as per DM's discretion. The only beings that cannot be devoured under any circumstances are undead beings of any kind, and constructs; they are filled with an essence that mocks life and are not "truly alive." Replenishes wounds from the devoured souls of the fallen and recovers wounds, stamina, and soul, equal to 1/3 of their max soul. (Rounding up/Down.)
3 Bells of Demise (Necromancy/Dark/Divine)
A bell appears over the head of the chosen targets. The bell begins to ring for every turn the player character has. After three of the targets turn their soul amount becomes 0 and their max wounds become 0. Automatically killing them. (-100 Soul, up to 5 targets per activation.)
Items (Held):
Corrupted Vrondi's Guardian Armor (Dark/Earth/Steel/Divine) Once the impenetrable armor of the king of Vrondi it has been taken over by Nuxta, Lord of Death. Making it more sleek and divine in its ebony form. It grants immunity to all physically damaging effects. (-50 Stamina per turn.)