Spell and Ability Elemental Stats
Characters will have levels to their effectiveness with the various types of spells / attacks / abilities.
Fire: 0 Tyro 100% +10
Water: 0 Lassa 100% +10
Wind: 0 Oro 100% +10
Earth: 0 Oro 100% +10
Light: 0 Sol 100% +10
Dark: 0 Nayu 100% +10
Divine: 0 Seraphim 100% +10
Chaos: 0 Dragon 100% +10
Insect: 0
Electric: 0 Lassa 100% +5
Striking: 0 Tyro 100% +5
Spirit: 0
Telepathy: 0 Sol 100% +5
Plant: 0 Sol 100% +5
Ice: 0
Blunt: 0
Poison: 0 Nayu 100% +5
Steel: 0
Effectiveness rating scale
1 - 15 Able to produce potentially effective results.
16 - 30 Able to produce slightly effective results.
31 - 45 Able to produce mildly effective results.
46 - 60 Able to produce effective results.
61 - 75 Able to produce more than effective results.
76 - 90 Able to produce highly effective results.
90 - 100 Able to produce super effective results.
Max Wounds - This will essentially be the characters hit points. However unlike games where HP allows a character to fight at top strength until they reach 0 characters receiving wounds will be at the brink of death and immobility by the time they get near their maximum.
Highly effective attacks - If a character is hit with something that is of an attack / spell type they are weak against (Rating 1-10) It will count more toward the wound that is inflicted.
Wound levels
Minor Wound - Two of these count as a wound.
Wound - A simple wound that no one would want to have one of. But it is no where near a death sentence.
Major Wound - This counts as two to three wounds.
Deadly Wound - This counts as three to five wounds.
Combined attacks
These attacks combine two or more elements of a character's ER level for an attack or an action. Depending on the number of stats being used divide them by the total number of stats being used.
Examples: 2 stat combo (1/2)
3 stat combo (1/3)
4 stat combo (1/4)
(x3: Fire: 20 Water: 100 Dark: 5)
20/ 3 = 7 (rounded ^)
100/ 3 = 33 ( rounded v)
5/3 = 2 (rounded ^)
total = 42 ER