Intangible form & form manipulation. (Black Decay)
Soul manipulation & absorption.
Soul armor & weapon conjuring.
Portal jumping. Portal sensing. Portal conjuring.
Ghost vision.
Angelic wings.
Air walking.
Halo light.
Soul detection.
Necrotic Body (Necromancy/Dark/Spirit) Immune to Necromancy damage and effects.
Reaper's Embodiment (Necromancy/Dark/Divine)
Taking on the role of the soul reaper is not without its side effects. Erases all Seraphim blood traits and appearances (weaknesses, resistances, abilities) and replaces it with 10/10 Divine weakness, 10/10 Resistance to all other types, and a skeletal form. Reduces the Soul, Stamina by 10 and increases the wounds of enemies within 5 meters by 2 every one of your turns. (-50 Soul/Stamina to activate. Lasts for 3 turns. 2 turn cooldown.)
Resist the Harvest (Necromancy/Spirit) Immune to Death. Only being immobilized when reaching max wounds.
Spells:
Grim Feast (Necromancy/Dark/Spirit)
Death comes to all, inevitably, no creature is truly immune to death. Starting from 1st level, you can consume souls of the recently departed for your benefit. Types of creatures that can be eaten are as per DM's discretion. The only beings that cannot be devoured under any circumstances are undead beings of any kind, and constructs; they are filled with an essence that mocks life and are not "truly alive." Replenishes wounds from the devoured souls of the fallen and recovers wounds, stamina, and soul, equal to 1/3 of their max soul. (Rounding up/Down.)
3 Bells of Demise (Necromancy/Dark/Divine)
A bell appears over the head of the chosen targets. The bell begins to ring for every turn the player character has. After three of the targets turn their soul amount becomes 0 and their max wounds become 0. Automatically killing them. (-100 Soul, up to 5 targets per activation.)
Items (Held):
Corrupted Vrondi's Guardian Armor (Dark/Earth/Steel/Divine) Once the impenetrable armor of the king of Vrondi it has been taken over by Nuxta, Lord of Death. Making it more sleek and divine in its ebony form. It grants immunity to all physically damaging effects. (-50 Stamina per turn.)
Shadow Vapor (Dark/Poison) - Can convert the air into a black mist. Conjuring clouds of it within seconds. Can control their movement and shape at will. When touched by this mist one's flesh begins to burn and decay. Crumbling into ash within seconds of being exposed if not resistant.(-10 Stamina per minute of activation. Can convert 3 meters of air within sight into mist with each minute of activation.)
Vapor Beast (Dark/Poison) - Turns the vapor into the form of a beast and has its jaws directly impact a target after flying at them at high speeds. Increases the ER of the result of this attack +10.(-5 Stamina per activation. Lasts for one attack attempt.)
Spells:
Silence (Illusion/Dark) - Negates all spoken spells and sound based abilities and effects. (-10 Soul per activation. 30 meters around caster. Lasts until deactivated by caster.)
Beast's Curse (Necromancy/Dark/Chaos) - After forming a brief ritual circle and sealing the contract with a droplet of blood a chosen living descendant will be cursed to turn into a beast at night. As a beast they will lose all memory of their former selves until sunset when they turn back. (-20 Soul. +1 wound to user of spell. Target must be someone seen before and name is known.)
Items (Held):
Heldish Staff (Plant/Chaos) - A red wooden staff that leaves red markings on where ever it is rubbed against. Unleashes Chaotic magic bolts that deal chaos type damage. These bolts are unleashed as black lightning. Destroying what it hits with obliterating magic. Increases the Chaos ER of the user +15 for three spells. (-15 Soul per activation. Bolt reaches up to 30 meters. Can only be used by characters with 60 or higher Chaos ER.)
Red Moon Necklace - Those with this identical symbol may enter the black market.
Resistance- Steel 10/10, Dark 10/10, Poison 10/10, Chaos 5/10
Abilities:
Sleeping aura (Poison/Dark) - A smokey aura at all times that puts those vulnerable to it to sleep. (Passive)
Multi-Armed Aura Snatch (Spirit) - Their arms enter the body and snatch parts of the soul of their target for themselves. Taking 5 souls per arm that hits. (Increases Max Wounds +1 per 5 Soul stolen. Arms 1-4 max.)
Spells:
Smog Ball (Evocation/Dark/Poison) - Hurtles a ball of black smog at high speeds (100 mph) that explode on contact, can throw one for each arm (Max 4). (Explosion radius reaches 30 meters all around within 3 minutes of contact, spreading 10 meters every minute.)
Description:
Creatures made out of dark smoke can move very quickly and attack with many arms targeting the target's soul. They are intangible but have a weak point that is vulnerable to physical attacks. Those that hit this weak point gain +20 to their attacks ER.
Golden Flame (Fire) - Capable of conjuring golden flames that burns hotter than lava within a visible location up to 100 feet and up to 30 feet by senses. (-10 Stamina per activation, -1 Stamina per minute after.)
Heat Absorption (Fire) - Can absorb heat into the body from the surrounding area to regain +10 Soul/Stamina/ and to reduce 1 wound per 500 or more degrees. (Per minute spent absorbing.)
Thermal energy manipulation & Conjuration (Fire) - Can manipulate heat within a visible location up to a mile and up to 30 feet by senses and can conjure heat up to 5000 degrees within sight and from hands and feet, up to a mile away with a 30-foot radius. (-15 Stamina per activation, -2 Stamina per minute of continuous use.)
Fire manipulation (Fire) - Fire can be freely controlled, levitated, and moved around by the mind within sight or by senses up to 100 feet around. (-10 Stamina per activation, -1 Stamina per minute of continuous use.)
Adrenaline boost - This can increase their adrenaline amplifying their speed and strength up to x5. (-10 Stamina per boost. Lasts for 5 minutes after activation.)
Heat detection - Can sense heat up to 50 degrees F up to 100 feet around.
Fire breath (Fire) - Can breathe flames up to 5000 degrees F up to 100 feet away. (-5 Stamina per 1000 Degrees.)
Heat resistance - Resistant to all heat.
Hot blood - Resist Cold up to -30 Degrees naturally.
Hanoxx Wingx - Wings made from the rare Hanoxx bloodline of Tyro origin. They're light and more flexible than seraphim feathers but just as scaled and durable as dragon wings.
Sureiya Martial Arts Language - Words of power spoken to the soul to unlock limitations to unleash devastating attacks. Increasing Speed and Strength up to x20 (-5 Stamina per boost, lasts for five minutes after activation, cannot be stacked.)
Divine Flame Art (Divine/Fire) - A part of Sureiya's martial arts language that utilizes divine fire and works well against dragons.
Abstract-Tenfold (Divine/Fire0 - Unleashes 10 random directional slashes of power that are released nearly at the same time and can cut through many layers of steel with ease. (-10 Stamina. Reaches up to 100 feet. Reduces Dragon blooded character's magical defensive spells ER by -20.)
Iconoclast (Divine/Fire)- A very powerful slash that unleashes a slash of power that can reach up to a mile and can cut through nearly anything. (-20 Stamina. It can only be used 5 times a day.)
Gryphon's Roar (- Unleashes the roar of a legendary Gryphon that strikes fear in the hearts of those too weak to hear it. (-10 Stamina, enemies with 25 or lower Soul and Stamina will run 20 feet away.)
Ignition Strike - When striking physically, can ignite the friction into a fiery explosion. (-3 Stamina per explosive strike.)
Spells
Invisible Explosive Mine (Conjuration/Fire)- Conjures a ball of invisible energy that upon contact explodes with a mighty force. Can be placed anywhere up to a 30 foot radius. (-15 Soul per activation.)
Gryphon Soul (Transmutation/Fire/Divine)- Capable of changing one's physical makeup to equal a legendary golden gryphon gaining their strength and physical defenses. (-20 Soul. +5 to the resistance of all types. +10 weakness to Divine types.)
Items
Gold Fotian Royal Garbs - Enchanting attire that is entirely heat resistant.
Ascended Blade of Divine Flame(Divine/Fire)- A mysterious blade made akin to blades made long ago before descendants existed and wereknown to be capable of cutting through any living thing. Contains an ascended soul and can constantly restore itself to never bend or break. Capable of becoming hotter than lava but only when cutting. (The blade is 100 cm long)
Soul Cutter (Spirit) - Can reduce a target's soul by 10 with every hit of the scythe.
Dream World Creature - If destroyed will return to life within thirty minutes if the gateway is not closed.
Spells
Nightmare Sphere (Chaos)- Nightmares turned into a chaotic sphere of destructive power.
Winds of Insanity (Spirit/ Dark)- Astral winds of the dream world's nightmares are sent as gusts. Those hit by it risk going into an uncontrollable rage for a short time.
Ice form- At all times Mirror's body is made of ice. He cannot be harmed even if broken apart. Only fire or magical attacks can affect him. He can conjure and freely control ice up to 1 mile around.
Ice siphon- Capable of siphoning the soul of those under his conjured cold air. (-2 Soul per minute)
Soul armor & weapon conjuring - Capable of conjuring weapons or armor of any type, however, they will be made out of magical ice. (-5 Soul -10 Stamina per conjure.)
Portal conjuring - Capable of sensing and creating portals going to previously known locations up to 5 miles away.
Angelic wings
Soul detection
Spells
Divine Frost - (Conjuration/ Ice) Summoning a bitterly cold wind that if controlled can remove curses, negate harmful spells and heal wounds. (-10 Soul)
Divine Amplification - Conjured weapons and armor have a deep Divine essence within them. This resists Dark and Chaotic type attacks reducing the ER by 15.
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A thin Nayu man whose complexion mimics the moonlight's glow with a sickly green color.
Max Wounds: 12
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Nero Royal "Blade" - Trained extensively in the way of the assassin blade by Nero royals. Making her very agile in combat and capable of agile physical feats far beyond most.
Spells
Necrotic touch - (Necromancy / Dark) With his hand, he can activate this curse. Begins to decay whatever it touches rapidly along as it holds. (-12 Soul per minute after activation)
Items
Behemoth Aegis
A thick decorative armor made from the scales of a mythical beast known only as "the Behemoth". Said to be durable enough to withstand severe damage for armor. Resistant to magical effects of light/divine types. The gauntlets act as a weapon of their own, capable of clawing into stone. Those scratched by this armor are imbued with a wild-like frenzy for minutes.
Black Mage Staff
Reduces the cost of Dark spells to 0. Capable of turning one's spell into a projectile. The resulting effect taking place after contact is made.
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A thin Nayu woman whose complexion mimics the moonlight's glow.
Max Wounds: 12
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Nero Royal "Blade" - Trained extensively in the way of the assassin blade by Nero royals. Making her very agile in combat and capable of agile physical feats far beyond most.
Spells
Death's Kiss - (Enchantment / Dark) This is activated by her lips touching the flesh of a living creature and places a spell on their souls. Everyone they see becomes Marluxa visually. They also are filled with a maddening fury toward Marluxa. (-8 Soul, Lasts for 1 minute)
Items
Moonlit Aegis & Rapier-
A feminine armor made under a moonlit enchantment. (-10 Light Type ER from foes.)
The Rapier is fairly long around 3 feet. Capable of cutting through steel if embued with the wearer's essence. (-5 Soul per 1 minute use.)
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A tall and burly man for a pure Nayu. Standing a good bit over 7 feet. Wearing a full set of armor that provides extensive enchantments.
Max Wounds: 18
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Master Nero Royal - A master assassin capable of physical feats in combat only a long-standing master could achieve. Extensive knowledge of bodily weaknesses and how to manipulate one's own body and one'sopponent's body in hand-to-hand fighting.
Spells
Soul Snatch - (Necromancy / Dark / Spirit) If hands are placed on someone this spell removes their soul and separates it from their body. (-10 Soul Removes all soul from target)
Shadow Realm - (Illusion / Dark) Capable of conjuring shadows that manipulate the darkness in the eyes of the target. They begin to see what the caster chooses for them to see. Or it can be used to blind the target. (-10 Soul)
Items
Catatrax -
A blade capable of cutting nearly anything when embued with enough dark divine essence. (-5 Soul peruse, cuts through spells negating them. Virtually unbreakable, those hit by it when activated lose -5 Soul per hit.)
Blood Hair Aegis -
A nearly impenetrable armor by normal means such as stabbing, slashing, or piercing when coated in the wearer's dark/divine essence. Also Capable of conjuring a black portal that absorbs anything before it into a matter-shattering realm. Said to leave the victim's soul behind to wander for eternity. (-15 Soul per use, -10 ER on Light/Divine effects or attacks after activation. Lasts for 1 minute after use.)
Description: A shadow clone of an assassin. Made from both darkness and soul it adds Dark-type damage to all of its physical attacks. Has the same weight, movements, and limitations as a real descendant assassin. Carries a dagger made of shadow it can conjure more of at any time.
Name: Nuxta, Lord of Death
Age: ???
Bloodline: 100% Seraph
Divine: 200
Dark: 150
Light: 150
Spirit: 150
Steel: 100
Striking: 100
Blunt: 100
Fire: 99
Water: 99
Wind: 99
Earth: 99
Ice: 99
Poison: 99
Plant: 99
Insect: 99
Soul: 999 Stamina: 999
Max Wounds: 99
Weakness - Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned
Resistance - Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4
Abilities:
Intangible form & form manipulation. (Black Decay)
Soul manipulation & absorption.
Soul armor & weapon conjuring.
Portal jumping. Portal sensing. Portal conjuring.
Ghost vision.
Angelic wings.
Air walking.
Halo light.
Soul detection.
Necrotic Body (Necromancy/Dark/Spirit) Immune to Necromancy damage and effects.
Reaper's Embodiment (Necromancy/Dark/Divine)
Taking on the role of the soul reaper is not without its side effects. Erases all Seraphim blood traits and appearances (weaknesses, resistances, abilities) and replaces it with 10/10 Divine weakness, 10/10 Resistance to all other types, and a skeletal form. Reduces the Soul, Stamina by 10 and increases the wounds of enemies within 5 meters by 2 every one of your turns. (-50 Soul/Stamina to activate. Lasts for 3 turns. 2 turn cooldown.)
Resist the Harvest (Necromancy/Spirit) Immune to Death. Only being immobilized when reaching max wounds.
Spells:
Grim Feast (Necromancy/Dark/Spirit)
Death comes to all, inevitably, no creature is truly immune to death. Starting from 1st level, you can consume souls of the recently departed for your benefit. Types of creatures that can be eaten are as per DM's discretion. The only beings that cannot be devoured under any circumstances are undead beings of any kind, and constructs; they are filled with an essence that mocks life and are not "truly alive." Replenishes wounds from the devoured souls of the fallen and recovers wounds, stamina, and soul, equal to 1/3 of their max soul. (Rounding up/Down.)
3 Bells of Demise (Necromancy/Dark/Divine)
A bell appears over the head of the chosen targets. The bell begins to ring for every turn the player character has. After three of the targets turn their soul amount becomes 0 and their max wounds become 0. Automatically killing them. (-100 Soul, up to 5 targets per activation.)
Items (Held):
Corrupted Vrondi's Guardian Armor (Dark/Earth/Steel/Divine) Once the impenetrable armor of the king of Vrondi it has been taken over by Nuxta, Lord of Death. Making it more sleek and divine in its ebony form. It grants immunity to all physically damaging effects. (-50 Stamina per turn.)
Job: Shop Keeper
Name: Baba Gnush
Age: 88
Bloodline: Tyro 40% / Beastkin 25%/ Nayu 35%
Dark: 78
Light: 56
Spirit: 48
Poison: 66
Chaos: 68
Plant: 28
Divine: 30
Soul: 166 Stamina: 33
Max Wounds: 6
Weakness - Earth 5/10, Water 4/10, Striking 4/10
Resistance - Insect 7/10, Plant 4/10, Dark 3/10, Ice 3/10, Poison 2/10
Abilities:
Heat Detection
Fire Breathe
Heat Resistance
Strong Hearing and Smell
Night Vision
Shadow Vapor (Dark/Poison) - Can convert the air into a black mist. Conjuring clouds of it within seconds. Can control their movement and shape at will. When touched by this mist one's flesh begins to burn and decay. Crumbling into ash within seconds of being exposed if not resistant. (-10 Stamina per minute of activation. Can convert 3 meters of air within sight into mist with each minute of activation.)
Vapor Beast (Dark/Poison) - Turns the vapor into the form of a beast and has its jaws directly impact a target after flying at them at high speeds. Increases the ER of the result of this attack +10. (-5 Stamina per activation. Lasts for one attack attempt.)
Spells:
Silence (Illusion/Dark) - Negates all spoken spells and sound based abilities and effects. (-10 Soul per activation. 30 meters around caster. Lasts until deactivated by caster.)
Beast's Curse (Necromancy/Dark/Chaos) - After forming a brief ritual circle and sealing the contract with a droplet of blood a chosen living descendant will be cursed to turn into a beast at night. As a beast they will lose all memory of their former selves until sunset when they turn back. (-20 Soul. +1 wound to user of spell. Target must be someone seen before and name is known.)
Items (Held):
Heldish Staff (Plant/Chaos) - A red wooden staff that leaves red markings on where ever it is rubbed against. Unleashes Chaotic magic bolts that deal chaos type damage. These bolts are unleashed as black lightning. Destroying what it hits with obliterating magic. Increases the Chaos ER of the user +15 for three spells. (-15 Soul per activation. Bolt reaches up to 30 meters. Can only be used by characters with 60 or higher Chaos ER.)
Red Moon Necklace - Those with this identical symbol may enter the black market.
Dark Essence Wraith
Dark: 56
Chaos: 48
Spirit: 66
Poison: 78
Soul: ??
Stamina: ??
Max Wounds: 1
Element(s): Dark/Chaos/Poison
Weakness- Wind 8/10, Earth 6/10, Divine 3/10, Light 2/10
Resistance- Steel 10/10, Dark 10/10, Poison 10/10, Chaos 5/10
Abilities:
Sleeping aura (Poison/Dark) - A smokey aura at all times that puts those vulnerable to it to sleep. (Passive)
Multi-Armed Aura Snatch (Spirit) - Their arms enter the body and snatch parts of the soul of their target for themselves. Taking 5 souls per arm that hits. (Increases Max Wounds +1 per 5 Soul stolen. Arms 1-4 max.)
Spells:
Smog Ball (Evocation/Dark/Poison) - Hurtles a ball of black smog at high speeds (100 mph) that explode on contact, can throw one for each arm (Max 4). (Explosion radius reaches 30 meters all around within 3 minutes of contact, spreading 10 meters every minute.)
Description:
Creatures made out of dark smoke can move very quickly and attack with many arms targeting the target's soul. They are intangible but have a weak point that is vulnerable to physical attacks. Those that hit this weak point gain +20 to their attacks ER.
Prince Leonaix Hanoxx of Fotia "The Golden Lion"
Fire: 120
Water: 30
Wind: 64
Earth: 43
Light: 66
Dark: 22
Divine: 88
Chaos: 68
Electric: 77
Striking: 86
Spirit: 28
Telepathy: 12
Blunt: 78
Steel: 100
Soul: 55 Stamina: 70
Max Wounds: 15
100% Tyro - Affinity Element: Fire
Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2
Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Aggro, Poison 3/ Poisoned
Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5
Abilities
Golden Flame (Fire) - Capable of conjuring golden flames that burns hotter than lava within a visible location up to 100 feet and up to 30 feet by senses. (-10 Stamina per activation, -1 Stamina per minute after.)
Heat Absorption (Fire) - Can absorb heat into the body from the surrounding area to regain +10 Soul/Stamina/ and to reduce 1 wound per 500 or more degrees. (Per minute spent absorbing.)
Thermal energy manipulation & Conjuration (Fire) - Can manipulate heat within a visible location up to a mile and up to 30 feet by senses and can conjure heat up to 5000 degrees within sight and from hands and feet, up to a mile away with a 30-foot radius. (-15 Stamina per activation, -2 Stamina per minute of continuous use.)
Fire manipulation (Fire) - Fire can be freely controlled, levitated, and moved around by the mind within sight or by senses up to 100 feet around. (-10 Stamina per activation, -1 Stamina per minute of continuous use.)
Adrenaline boost - This can increase their adrenaline amplifying their speed and strength up to x5. (-10 Stamina per boost. Lasts for 5 minutes after activation.)
Heat detection - Can sense heat up to 50 degrees F up to 100 feet around.
Fire breath (Fire) - Can breathe flames up to 5000 degrees F up to 100 feet away. (-5 Stamina per 1000 Degrees.)
Heat resistance - Resistant to all heat.
Hot blood - Resist Cold up to -30 Degrees naturally.
Hanoxx Wingx - Wings made from the rare Hanoxx bloodline of Tyro origin. They're light and more flexible than seraphim feathers but just as scaled and durable as dragon wings.
Sureiya Martial Arts Language - Words of power spoken to the soul to unlock limitations to unleash devastating attacks. Increasing Speed and Strength up to x20 (-5 Stamina per boost, lasts for five minutes after activation, cannot be stacked.)
Divine Flame Art (Divine/Fire) - A part of Sureiya's martial arts language that utilizes divine fire and works well against dragons.
Abstract-Tenfold (Divine/Fire0 - Unleashes 10 random directional slashes of power that are released nearly at the same time and can cut through many layers of steel with ease. (-10 Stamina. Reaches up to 100 feet. Reduces Dragon blooded character's magical defensive spells ER by -20.)
Iconoclast (Divine/Fire)- A very powerful slash that unleashes a slash of power that can reach up to a mile and can cut through nearly anything. (-20 Stamina. It can only be used 5 times a day.)
Gryphon's Roar (- Unleashes the roar of a legendary Gryphon that strikes fear in the hearts of those too weak to hear it. (-10 Stamina, enemies with 25 or lower Soul and Stamina will run 20 feet away.)
Ignition Strike - When striking physically, can ignite the friction into a fiery explosion. (-3 Stamina per explosive strike.)
Spells
Invisible Explosive Mine (Conjuration/Fire)- Conjures a ball of invisible energy that upon contact explodes with a mighty force. Can be placed anywhere up to a 30 foot radius. (-15 Soul per activation.)
Gryphon Soul (Transmutation/Fire/Divine)- Capable of changing one's physical makeup to equal a legendary golden gryphon gaining their strength and physical defenses. (-20 Soul. +5 to the resistance of all types. +10 weakness to Divine types.)
Items
Gold Fotian Royal Garbs - Enchanting attire that is entirely heat resistant.
Ascended Blade of Divine Flame (Divine/Fire)- A mysterious blade made akin to blades made long ago before descendants existed and were known to be capable of cutting through any living thing. Contains an ascended soul and can constantly restore itself to never bend or break. Capable of becoming hotter than lava but only when cutting. (The blade is 100 cm long)
Nightmarish Gaunts
Effectiveness Ratings
Dark: 50
Divine: 20
Spirit: 60
Weakness - 10/10 Light 10/10 Divine 5/10 Spirit
Resistances - 10/10 Dark 5/10 Chaos
Max Wounds: 3
Soul: ?? Stamina: ??
Abilities
Infinite Flight
Soul Cutter (Spirit) - Can reduce a target's soul by 10 with every hit of the scythe.
Dream World Creature - If destroyed will return to life within thirty minutes if the gateway is not closed.
Spells
Nightmare Sphere (Chaos)- Nightmares turned into a chaotic sphere of destructive power.
Winds of Insanity (Spirit/ Dark)- Astral winds of the dream world's nightmares are sent as gusts. Those hit by it risk going into an uncontrollable rage for a short time.
Mirror the Frozen
Fire: 0
Water: 83
Wind: 86
Earth: 0
Light: 80
Dark: 0
Divine: 99
Chaos: 0
Insect: 0
Electric: 23
Striking: 66
Spirit: 50
Telepathy: 0
Plant: 0
Ice: 99
Blunt: 67
Poison: 0
Steel: 78
Soul: 78 Stamina: 65
100% Seraphim - Affinity Element: Divine Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5 Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4
Max Wounds: 16
Abilities
Ice form- At all times Mirror's body is made of ice. He cannot be harmed even if broken apart. Only fire or magical attacks can affect him. He can conjure and freely control ice up to 1 mile around.
Ice siphon- Capable of siphoning the soul of those under his conjured cold air. (-2 Soul per minute)
Soul armor & weapon conjuring - Capable of conjuring weapons or armor of any type, however, they will be made out of magical ice. (-5 Soul -10 Stamina per conjure.)
Portal conjuring - Capable of sensing and creating portals going to previously known locations up to 5 miles away.
Angelic wings
Soul detection
Spells
Divine Frost - (Conjuration/ Ice) Summoning a bitterly cold wind that if controlled can remove curses, negate harmful spells and heal wounds. (-10 Soul)
Divine Amplification - Conjured weapons and armor have a deep Divine essence within them. This resists Dark and Chaotic type attacks reducing the ER by 15.
Fire: 0
Water: 0
Wind: 0
Earth: 0
Light: 0
Dark: 70
Divine: 35
Chaos: 30
Insect: 0
Electric: 0
Striking: 63
Spirit: 20
Telepathy: 0
Plant: 0
Ice: 0
Blunt: 36
Poison: 58
Steel: 65
Soul: 35 Stamina: 46
100% Nayu - Affinity
Element: Dark
Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6
Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A thin Nayu man whose complexion mimics the moonlight's glow with a sickly green color.
Max Wounds: 12
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Nero Royal "Blade" - Trained extensively in the way of the assassin blade by Nero royals. Making her very agile in combat and capable of agile physical feats far beyond most.
Spells
Necrotic touch - (Necromancy / Dark) With his hand, he can activate this curse. Begins to decay whatever it touches rapidly along as it holds. (-12 Soul per minute after activation)
Items
Behemoth Aegis
A thick decorative armor made from the scales of a mythical beast known only as "the Behemoth". Said to be durable enough to withstand severe damage for armor. Resistant to magical effects of light/divine types. The gauntlets act as a weapon of their own, capable of clawing into stone. Those scratched by this armor are imbued with a wild-like frenzy for minutes.
Black Mage Staff
Reduces the cost of Dark spells to 0. Capable of turning one's spell into a projectile. The resulting effect taking place after contact is made.
Marluxa Exignia
Fire: 0
Water: 0
Wind: 0
Earth: 0
Light: 0
Dark: 70
Divine: 35
Chaos: 30
Insect: 0
Electric: 0
Striking: 63
Spirit: 20
Telepathy: 0
Plant: 0
Ice: 0
Blunt: 36
Poison: 58
Steel: 65
Soul: 35 Stamina: 46
100% Nayu - Affinity
Element: Dark
Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6
Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A thin Nayu woman whose complexion mimics the moonlight's glow.
Max Wounds: 12
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Nero Royal "Blade" - Trained extensively in the way of the assassin blade by Nero royals. Making her very agile in combat and capable of agile physical feats far beyond most.
Spells
Death's Kiss - (Enchantment / Dark) This is activated by her lips touching the flesh of a living creature and places a spell on their souls. Everyone they see becomes Marluxa visually. They also are filled with a maddening fury toward Marluxa. (-8 Soul, Lasts for 1 minute)
Items
Moonlit Aegis & Rapier-
A feminine armor made under a moonlit enchantment. (-10 Light Type ER from foes.)
The Rapier is fairly long around 3 feet. Capable of cutting through steel if embued with the wearer's essence. (-5 Soul per 1 minute use.)
Lord Faetin Exignia
Fire: 20
Water: 25
Wind: 37
Earth: 28
Light: 15
Dark: 100
Divine: 58
Chaos: 63
Insect: 12
Electric: 5
Striking: 78
Spirit: 55
Telepathy: 23
Plant: 29
Ice: 10
Blunt: 62
Poison: 89
Steel: 78
Soul: 88 Stamina: 76
100% Nayu - Affinity
Element: Dark
Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6
Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun
Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2
Description: A tall and burly man for a pure Nayu. Standing a good bit over 7 feet. Wearing a full set of armor that provides extensive enchantments.
Max Wounds: 18
Abilities
Shadow stepping: Can step into shadows, vanishing and emerging from other shadows nearby. (-5 Stamina -3 Soul per activation)
Invisibility: Can turn invisible to the naked eye. (-5 Stamina -3 Soul)
Shadow manipulation: Can control the darkness within sight to form solid creations. (-5 Stamina -3 Soul per activation)
Sound manipulation: Can control sound in the surrounding area. (-5 Stamina )
Hemotoxic venom fangs: Fangs capable of paralyzing and killing within minutes after one bite.
Poison resistance: Incapable of being affected by poisons, toxins or venoms.
Blood consumption: Drinking blood rejuvenates stamina and soul. (+5 S/S per half cup)
Night vision: Can see in the natural dark.
Assassin Master Nero Royal - A master assassin capable of physical feats in combat only a long-standing master could achieve. Extensive knowledge of bodily weaknesses and how to manipulate one's own body and one's opponent's body in hand-to-hand fighting.
Spells
Soul Snatch - (Necromancy / Dark / Spirit) If hands are placed on someone this spell removes their soul and separates it from their body. (-10 Soul Removes all soul from target)
Shadow Realm - (Illusion / Dark) Capable of conjuring shadows that manipulate the darkness in the eyes of the target. They begin to see what the caster chooses for them to see. Or it can be used to blind the target. (-10 Soul)
Items
Catatrax -
A blade capable of cutting nearly anything when embued with enough dark divine essence. (-5 Soul peruse, cuts through spells negating them. Virtually unbreakable, those hit by it when activated lose -5 Soul per hit.)
Blood Hair Aegis -
A nearly impenetrable armor by normal means such as stabbing, slashing, or piercing when coated in the wearer's dark/divine essence. Also Capable of conjuring a black portal that absorbs anything before it into a matter-shattering realm. Said to leave the victim's soul behind to wander for eternity. (-15 Soul per use, -10 ER on Light/Divine effects or attacks after activation. Lasts for 1 minute after use.)
Shadow Clone
Fire: 0
Water: 0
Wind: 0
Earth: 0
Light: 0
Dark: 50
Divine: 0
Chaos: 0
Insect: 0
Electric: 0
Striking: 35
Spirit: 0
Telepathy: 0
Plant: 0
Ice: 0
Blunt: 35
Poison: 0
Steel: 0
Soul: 0 Stamina: 0
Element: Dark
Schools: None
Weakness- Light 10/10, Divine 7/10
Resistance- Dark 10/10, Poison 10/10
Max Wounds: 2
Description: A shadow clone of an assassin. Made from both darkness and soul it adds Dark-type damage to all of its physical attacks. Has the same weight, movements, and limitations as a real descendant assassin. Carries a dagger made of shadow it can conjure more of at any time.