Name: Ni'ra Ta'alhina Age: 20 Bloodline: Basiliskin Group: none
Appearance: -height:5'5" -weight: 115 lbs
Personality: Adventurous and inquisitive, she loves to explore and poke around, sometimes where she may not even belong, curiosity mostly getting the best of her. She craves knowledge and actively seeks out answers to the thoughts that pop up in her head. She is almost always honest, brutally honest even as she doesn't seem to have a filter as she seems to often voice her thoughts directly. This often is never intended to offend, its just her vocalizing her observations. She follows whatever seems to tickle her fancy, which can be problematic when she finds a town because she starts to explore many things, peacefully invading the privacy of others a little too frequently. She doesn't seem to understand why this irritates or scares people. She is surprisingly studious considering her drive to adventure and can frequently found practicing her reading, writing, and sometimes speech if she can find a person to help her, though will only study what interests her and does't do well in a lecture type setting. She wished there were more basiliskin around as there seem to be very few, and the few that she knows don't seem to share her drive for adventure. Abilities: -flexible- contortionist level flexibility, high muscle control -thermal sight - vision has a higher range of sight that can see three dimensional infrared -venomous fangs - causes drowsiness and blurry vision, and then death within a minute. Can destroy horcruxes. -forked tongue- used to sense the environment through chemicals and pheromones in the air. Can help to track prey. Unlike regular snakes, she can taste with her tongue. -sleek scales- tougher than skin, yet unlike dragon scales they are soft, smooth, and sleek. The tight fitting scales keep her from getting dirty and can make her rather slippery. -unhinged jaw- her jaw is unattached and can stretch to three times its size like she can in her basilisk form. She is not a fan of people knowing this or displaying this feature for 'particular' reasons. plus its just unsightly. -regeneration - can regenerate from injuries over time -curse breath - can petrify an enemy into stone temporarily Equipment: (as pictured above) -shortsword that can be laced with venom -calligraphy set -a couple pairs of compact clothes easily stored in as little as a pouch or two - various leather protectors - sturdy grappling hook with rope (not shown)
Background: Ni'ra was born from a clutch of eggs in the forests close to the border between Vrondi and Nero. As she grew up, she learned the art of the hunt, mostly choosing to do so because it let her explore, and seemed to suit her abilities well. Unfortunately for Ni'ra, she was born as a rare descendant among the basilisk, instantly throwing her to the bottom of their social structure. She was seen as expendable for the natural basilisks and would often not be treated as well as the other, however, Ni'ra tried her best not to let this bring her down, trying her best not to let their snide remarks or their acts of superiority get to her. She was not concerned with them. In fact, she enjoyed being away from the others as it let her explore more. Not that she didn't like being around people, but she was tired of being confined to the same territories her whole life. When she got the chance to take a letter to Nero, she decided it was a perfect opportunity. The guards at the gate never let her through no matter how nicely she asked, so this time, they would have to let her through, right? Little did she know, she was only being sent to play the part of an elaborate and deadly prank. Experience: Leanred some hunting methods from other basilisk, as well as by watching other basiliskin. She found the venom shortsword, grappling hook, and calligraphy equipment on a corpse of some poor lost descendant that she figured just wondered into their territory and wasn't careful. The writings and some simple paintings with the brush in the man's notes intrigued Ni'ra, inspiring her to try her hand at it as well, and finding a love for the art. So far, she has only had whatever spare parchment she could find and ink he had on him, she wonders where she will find more. She isn't very practiced with the blade, however, she knows one side is sharp, and one end is pointy, and that there are a number of odd holes at some points in the blade an its spine. Her tongue flicked at it and she sensed some odd chemicals on it, which upon rummaging through the man's gear some more she found a matching bottle. It's chemical signature sent off warning bells in her head. Next time she hunted, she tried t experiment with it, but it seemed to ruin the meat as well, causing a bit of irritation from her hunting partners. Instead, she cleaned it, and tried her own venom on it, which seemed to work the next hunt with great success at petrifying prey without having to directly bite it. All she had to do was douse it with her own venom and then chop or poke her prey with it. It was an amazing tool! As for the grapple hook, it took her a while to think about what it was used for, till she wore it one day and it was getting caught on everything. This led her to try to start hooking objects with it, and then trying to throw it at things to hook and draw them in, to trying to use it to reach things she normally couldn't. This now leads her to get into a lot more places where she probably shouldn't be. Motivation: Pure unadulterated curiosity
Pumpkin Pie (Increases recieved heals +1 for 24 hours)
Fate's Web - Capable once a day of detecting a life threatening danger that would harm the holder of this passive ability. Allowing them to avoid it more easily.
Red Egg
Yellow Egg
Loot Bag? = Red Egg x2
Blue Egg x2
Green Egg x2
Steel Dagger
Upgrades:
Max Wounds: 6
Unlocked Ability
Basilisk Scales - Tougher, smoother, more slippery hide. Reduces the effectiveness of most steel (or steel like) blades. Resists infections and parasites.
Soul: 15 Stamina: 35
Ni'ra - Affinity Element: Chaos / Spectrum
Schools: Evocation 7, Transmutation 4, Abjuration 2, Illusion 3, Conjuration 2, Enchantment 2, Necromancy 1
Weakness- Divine 4/ Soul damage, Telepathy 4/ Agro, Spirit 3/ Possession, Steel 3/ Piercing, Striking 2/ Dazed
Resistance- Poison 6, Electric 5, Wind 5, Ice 4, Light 4, Fire 3, Water 2, Earth 2, Dark 2, Plant 2, Blunt 1, Insect 1
Fire: 0 Water: 0 Wind: 0 Earth: 0 Light: 0 Dark: 5 Divine: 0 Chaos: 16 Insect: 0 Electric: 0 Striking: 10 Spirit: 0 Telepathy: 0 Plant: 0 Ice: 0 Blunt: 5 Poison: 30 Steel: 5
-curse breath - can petrify an enemy into stone temporarily (-5 soul -2 Stamina / Poison) -venomous fangs - causes drowsiness and blurry vision, and then death within a minute. Can destroy horcruxes. (Poison)