Name: Illyri
Age: 28
Bloodline: 100% Sol
Appearance - Hair & Horns: Her hair is a rich sea foam green, which falls in curls down to the middle of her back. When working she has her hair loosely braided over one shoulder. Flowers of coral pink are woven throughout her hair and are wrapped around her horns that reach for the sky. Skin & Face: Her skin is a fairer shade of green, she is someone who clearly sees very little combat. Not carrying scars from battle. She is doe-eyed with a gentle smile. Clothing: What little clothing she wears is clearly well made, the fabric decorated by embroidery of flowers and other creatures of nature. Physique: Tall and Slender. 5’10
Max Wounds: 5
Soul: 38 Stamina: 26
Light: 40
Water: 16
Plant: 45
Earth: 14
Telepathy: 38
Abilities
Armour Mending: Can tend to armors and repair them. (Can only mend armors and clothing not made of steel or other hardened materials.)
Botanist: Has a fairly vast knowledge of plants. (Can identify plant life found in nature only.)
Light absorption (Plant) - Can absorb sunlight to gain energy and nutrients necessary to live. (+5 Stamina per 5 minutes in direct sunlight.)
Concentrated thermal light manipulation (Light) - Can harness light around them to manipulate in shapes and forms at will up to 30 feet away. (-5 Stamina per activation. -1 Stamina per minute of continued use.)
Mind reading (Telepathy) - Can read the minds of those within sight up to 30 feet away. (-5 Stamina per activation. Lasts for 1 hour.)
Astral projection (Telepathy) - Can astral project when sleeping.
Telekinesis (Telepathy) - Can move objects with their mind by simply looking at them and willing it. Can move objects up to 10 ibs in weight up to 25 mph within 20 feet. (-5 Stamina per activation. Can only be used on 3 objects at a time.)
Force field (Light/Telepathy) - Can manipulate telepathic and light forces around them to form a solid barrier around themselves and allies. (-5 Stamina per activation. Lasts for 5 minutes. Can only be used on up to 3 people at once.)
Plant energy absorption (Plant) - Can instantly absorb the energy of plantlife nearby to regain soul and stamina. (Small vegetation +3 SoulxStam/ Medium Vegetation +6 SoulxStam/ Large Vegetation +12 SoulxStam.)
Mental communication (Telepathy) - Can begin a line of communication with allies within each others minds. (-5 Stamina per activation. Lasts for 1 hour. Can only be used with up to 3 people at once.)
Psychic detection (Telepathy) - Can detect the location of telepathic abilities used within 20 meters.
Plant manipulation (Plant) - Can force plants to grow and move at rapid paces within sight and 30 feet in radius. (-5 Stamina)
Bright light resistance - Can resist intense light that would blind or burn others during long periods of exposure.
Spells
Sunlight Ward (Abjuration/Light) - Targets nearby allies and covers them in an aura of harmless bright sunlight that protects against damage and lightens their vision. (-10 Soul. Half the wound received by an ally touched by this spell and you receive half of the wound. Can only be placed on 2 allies at a time. Lasts for 10 minutes.)
Healing Barrier (Abjuration/Light) - Forms a magical barrier around themselves or an ally that recovers their wounds over time and defends them from attacks from all directions. (-8 Soul. 1 Minor wound reduction per 3 minutes inside Barrier. Can only be cast on 2 allies at a time. Lasts for 10 minutes.)
Affinities
Element: Light
Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5
Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten
Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2
Pets: None
Faction: Taxis
Job: Mender
Experience
Illyri spent a majority of her youth training to be a seamstress, embroidering beautiful flowers and depictions of nature onto hand crafted garments to allow non-sol to be able to carry the beauty of nature with them always. It wasn’t until later that she began work on more practical and useful items, crafting armours from furs and leathers. She was always keen on ensuring the longevity of her crafts, putting effort into repairing any items that were brought to her. It wasn’t until a convoy she was with was attacked, that she began to work towards being a skilled healer. In desperation to help keep some of the wounded alive, she used her crafting tools to try and stitch together the wounds of those in need of healing. She owed her life to the Taxis who killed the abomination that attacked the wagons. In the years since, she has aligned herself with the Taxis, being taken under the wing of one of the menders there. Whilst still putting time into crafting, she now works on becoming a more skillful healer, focusing on preserving life and protecting those who she fights alongside. Whilst not the most skilled fighter herself, with only basic weapon training, she is a skilled healer and practised with defensive spells.
Motivation: To see life flourish and see that those who die return to the earth. To enjoy the beauty of life and ensure that nothing is wasted and destroyed when it could be repurposed.
Birthplace: Vrondi
Items
20 Bronze Pieces
40 Gold Pieces
1 Emerald
Sewing Kit - A Bag filled with basic items necessary for sewing.
Wooden Staff (Plant)- A staff made of wood with carvings running through it. Can channel Abjuration spells through it for a reduced Soul activation cost of 6. (Only 4 uses per day.)
Taxis Mender Attire - Customized clothing made of plant material with the ability to reflect and absorb light to aid in healing. (Gains 1 counter for every Light type spell and ability used near it. Can use 3 counters to remove up to 2 wounds and remove physical ailments from themselves or an ally touched by the wearer.)