Name: Daifa Al-Jafari, but people refer to her as Daifa.
Age: Forty-six
Bloodline: 100% Sol
Appearance:
Daifa has red hair, and is dark-skinned. Her eyes are brown and she has thick, dark eyebrows. Her ears are slightly pointed, but not extremely so. She usually does not care much for her looks, and has her hair tied up almost at all times, aside from a few loose strands. This to get it out of her face while working.
She wears loose clothes that sit comfortably, that are often bright in colour. When she’s working, she wears dull colours instead, protective, unbothered by what she looks like. If it gets the job done, that’s great. None too thick, since the temperature doesn’t allow for it.
Physique:
She’s physically well-built, and has upper-arm muscles to show for it. She’s not ‘buffed’, or overly
built at all, but she isn’t a light-weight (thin/frail), either.
Abilities:
Bright light resistance, Mental communication, Plant manipulation, Concentrated light manipulation.
Smithing:
Basic (Top Grade) Advanced (Medium Grade) Elite (Low Grade) Enchanted (Medium)
Spells:
Divine Light Enchantment - Can enchant arms or armor with light based spells / effects. *Requires aura of spell from a caster or from item with the spell / effect.
Faction:
The Taxi.
Job:
Daifa works as an armorer in Vrondi, making armor and occasionally weapons for the Taxi. In addition, she sometimes voluntarily plays the Oud in the evening, at taverns or on the streets. The songs carry far through the streets.
Experience:
Daifa grew up as a daughter to an armor smith, well-known through-out the capital of Vrondi. Providing armour and weapons to the people, her father was a generous man – he gave to the poor, made sure none would go without his help. Her mother, too, was a kind and gracious woman – though she lacked the skill of an armorer, she spun clothes and blankets, to give out where needed. They often had guests over to come and eat, and it was disrespectful to deny any request from a stranger, much less an acquaintance or a friend.
When her father was restrained to his bed due to illness, it was up to Daifa and her mother to ask for help from said friends; none which replied in kindness, none that could spare the time to help out the Al-Jafari family. The more Daifa begged for help on the streets, on her knees in the dirt, while the sun shone brightly on her and her mother’s skin; the more she seemed to be ignored. After days of begging and no energy left in their bodies, they returned home, where there was no cure for her father’s ailments. That night, they said goodbye to their father and husband, the wailing heard through the streets.
Daifa had no choice but to take up her father’s work, and start anew. With many failures and a couple of successes along the way, she read through her father’s old journals, and taught herself how to create armor and weapons. It took countless hours to perfect the basics, where she could provide food for her and her mother with the small income they had. There was no luck involved – just hard work, and then some.
Daifa does not take things for granted. Learning things does not come to her easily, but the determination with which she takes on her goals is admirable. Through-out her life she has gained trust issues, and because of this she never expects anyone to share kindness without some selfish reason behind it.
Motivation:
Daifa wants to perfect her craftmanship;
spread her wares through-out the land;
and protect the legacy of her father.
Birthplace: She was born and raised in the capital of Vrondi.
Items: 40 Bronze Pieces, 10 gold, 1 ruby, 1 sapphire.
Fire: 10 Water: 0 Wind: 0 Earth: 10 Light: 15 Dark: 0 Divine: 5 Chaos: 0 Insect: 0 Electric: 0 Striking: 5 Spirit: 5 Telepathy: 7 Plant: 7 Ice: 0 Blunt: 0 Poison: 0 Steel: 8
Soul: 15 Stamina: 23
Rewarded item(s):
Spell harnessing ring - Allows one to channel a spell of theirs for later use into the ring. That spell can later be used once by whomever wears it. This ring can then be used again for another spell. The spells are restricted to level 30 Effectiveness.
x2 Quick Healing Potion - After drinking this potion, within seconds, up to 3 of the user's wounds will be healed.
Taxis Symbol - A necklace given to those in the Taxis. It has their sun symbol on its end. Grants +5 Effectiveness with Light.