Name: Cynthia Deliliana (the Willow) Age: 21 years old Bloodline: Nayu 60 %/ Dragonkin 40 %
Appearance: A fairly pale, humanoid looking Nayu with dragonkin blood. Cynthia wears a short hair cut that is around her shoulder. Her hair is colored black with hints if grey and purple. She has pale grey eyes and various black scales dot over her body. She has two horns that comes from the side of her head and around her ears. She mostly wears a set of almost preistess like robes that seem durable. She often looks like shes spacing out. She also has a tail that is dragon like that swings to her emotions. (looks as is in picture above) Physique: A lightly toned, lithe form that could be a runner. She is rather short and only mildly endowed. Abilities: 1. Night vision - Capable of seeing quite well in nearly complete darkness.
2. Poison resistance - Venom or toxins from many of the less deadly snakes and insects do not affect. 3. Blood consumption - Drinking a 1 cup of blood satiates hunger, boosts stamina by 5. 4. Shadow manipulation - (Dark) Can make dark shadow up to 6 feet around tangible and change its shape into simple weapons or tools. Reduces stamina by 5 per activation. 5. Smell detection - She has a more sensitive nose when deciphering the particles inhaled. 6. Frost breathe - (Ice) A stream of cold up to 6 feet long and spreads in a cone 3 feet wide. Reaches up to -150 degrees °F reduces stamina -5 for every 1.5 seconds. 7. Iron scales - Scales hard as Iron. 8. Iron horns - Horns hard as Iron 9. Heat & Cold Resistance - Can handle about 50 more degrees of heat and cold than others. 10. Spirit sensitivity- Capable of sensing spirits easier, even when attempting to hide their pressence. Spells:
1. Soul allure - (Spirit) Capable of casting a light that repels or attracts nearby weak spirits. Reduces Soul by 3 per 5 seconds. 2. Soul Scythe - (Spirit) Capable of coating a weapon in a sheen of darkness that weakens ones spirits. Reduces soul by 4 per 5 seconds. Pet: Fathum the Beast Spirit Sprite
Fathum the Beast Spirit Sprite
Spirit: 36
Dark: 24
Ice: 16
Earth: 10
Soul: 10 Stamina: 0
Max Wounds: 1
Abilities:
Spirit body (Spirit) - Cannot be harmed by physical attacks or spells that do not affect spirit or souls. Cannot physically harm foes but can attack their soul through any location on their bodies. Reducing their soul with each successful hit. (-5 Soul per hit.)
Faction: Dolofan (ex member) Job: Grave Tender, grave caretaker Experience: Cynthia was born to a family of grave tenders. They worked about the graveyard, cleaning graves, setting flowers, and preparing burial sites for the recently deceased of Twilight. She often helped about, moving things around and carrying various objects and tools about. It was normal to her to see dead bodies and was raised to follow in her family's footsteps. She decided to use a scythe for looks, something she valued as she didn't quite like killing. In turn, she learned some general magic lessons from her mother, mainly regarding necromantic Burial Rites and the manipulation of the dark and light magics. She often snuck into the moonlight meetings in the village's forests and was generally a cheerful child. A youthful child curious and free, she would eventually have luck run out for her carefree life. Cynthia had one day at the age of ten, try and play with one of her mother's books regarding spells, the night lit by the moonlight above. She attempted to fake casting a spell which then she casted something. The moonlight dimmed around her and the grass withered ever so slightly. She broke concentration on spell making it dissipate into the long night. It was a small event in her own mind but once she had told her mother and father, her mother began to actively train her on magic. Following this, as her father had begun to take her to practice grave tending and properly fighting off people from their graveyard. Both from dawn to night, she learned more of the darkness magic she sparked during the night. But as it went on, it seemed she could only use darkness. At the same vein, she grew to be stronger in it. While she practiced spells, she built up her strength and health when working with her father. As she found out, her dragonkin father was a proud fighter and a strict teacher. His gentle nature when she was growing up was put on the shelf and harsh and stern trainer was put in place. She was drilled in using polearms and in evasive footwork. Her father would guide her, train her, and get her to move lightly and strike swiftly, going in and out like a dance. Much of her time using weapons was with scythes and similar weapons. While she wasn't a killer, she was a grave keeper. When she was older, she was hired and used by the Dolofan for providing sites for them to bury the bodies of those they may have wanted to disappear. She only worked with them on the surface level, only taking care of bodies and not asking questions. As time went by, she slowly drifted away from the Dolofan. She still took in bodies but she didn't want to be associated with their name as to make sure her graveyard isn't seen as just the Dolofan's disposal grounds. Despite what she thinks any how. Motivation: She seeks to learn more about the world while keeping the peace at her graveyard. She also has a small twinge of trying to be useful for others. She also just likes to learn more about darkness magic as well as improving her martial prowess. Birthplace: Twilight Extra Info: - She was called Willow due to how she often stayed by weeping willows. - From her training, she often dances alone when she believes no one is looking. - She gets up at the early light of dawn. Items: 1. Grave robbers bane x3 - Soul stones turned to dust and wiped onto a weapon deals Spirit damage to an enemy's soul on impact. 2. Bangles of Spiritual Rest- Passively restores 2 Spirit per 10 seconds. 3. Grave tenders attire - Dirt, grime, and liquid resistant. Reduces enemies Spirit ER on the wearer by 17. 4. +30 Gold +10 Silver +1 Emerald,.
5. 1 Soul Essence Stone - A stone that replenishes soul +5 every 2 turns. Can be crushed to regain 30 soul.
6. Blue egg, Sapphire value, can boost soul +10 when held.
7. Red egg: Ruby value. Boosts strength x2 when held and activated for 30 minutes
8. Sea Treasure: Ancient gold minted during a long-lost age worth the same as any other gold except in Tearia's lands. (x10)
9. Magic Shield Orb (When activated forms a magical barrier around the user to protect against any attack one time.)
10. Speed Up Orb (Doubles the speed of the user for a few seconds)
Blue Flame Scythe (Steel/Fire)- A scythe that has a constant blue flame forged into its steel and is resistant to magical influences. (Reduces ER of magical effects this weapon touches by -20. )
Twilight Knight Symbol A small item used to prove allegiance with the Twilight Knights. Can be used to gain apprenticeship or favor from the knights.
+10 Light ER
+10 Dark ER
Characters Stats
Soul: 38 Stamina: 42
Fire: 10
Water: 0
Wind: 2
Earth: 5
Light: 7 (+10)
Dark: 43 (+10)
Divine: 4
Chaos: 28
Insect: 0
Electric: 0
Striking: 23
Spirit: 60
Telepathy: 0
Plant: 0
Ice: 46
Blunt: 21
Poison: 36
Steel: 34
Element: Chaos / Dark
Schools: Necromancy 6, Evocation 6, Transmutation 4, Illusion 3, Conjuration 2, Enchantment 2
Weakness- Divine 6/ Soul damage, Chaos 3/ Soul destruction, Steel 3/ Piercing, Telepathy 2/ Agro, Spirit 2/ Possession, Striking 2/ Dazed
Resistances- Dark 5, Water 5, Poison 3, Wind 3, Ice 3, Electricity 2, Fire 2, Plant 1, Insect 1, Spirit 2
Max Wounds - 6
-1 Speedup Orb